﻿/*******************************************************************************
 * Copyright (c) 2010-2011 Robert Fraser                                       *
 *                                                                             *
 * Permission is hereby granted, free of charge, to any person obtaining a     *
 * copy of this software and associated documentation files (the "Software"),  *
 * to deal in the Software without restriction, including without limitation   *
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,    *
 * and/or sell copies of the Software, and to permit persons to whom the       *
 * Software is furnished to do so, subject to the following conditions:        *
 *                                                                             *
 *   - The above copyright notice and this permission notice shall be included *
 *     in all copies or substantial portions of the Software.                  *
 *                                                                             *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  *
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,    *
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER      *
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING     *
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER         *
 * DEALINGS IN THE SOFTWARE.                                                   *
 *******************************************************************************/

using System.Windows;
using System.Windows.Input;
using zeal.ui.util;

namespace zeal.ui
{
    internal partial class MainWindow
    {
        public static readonly RoutedUICommand exitCommand = new RoutedUICommand("Exit", "Exit", typeof(MainWindow), new InputGestureCollection { new KeyGesture(Key.F4, ModifierKeys.Alt) });
        public static readonly RoutedUICommand saveAllCommand = new RoutedUICommand("Save All", "Save All", typeof(MainWindow), new InputGestureCollection { new KeyGesture(Key.S, ModifierKeys.Control | ModifierKeys.Shift) });

        public MainWindow()
        {
            DataContext = this;
            InitializeComponent();
            this.bindCommand(exitCommand, () => Application.Current.MainWindow.Close());
        }
    }
}
